So, it took me three whole days to finish reading the novel ‘Ender’s Game’ by Orson Scott Card, and then move quickly onto the film. I’m not exaggerating when I say that it’s one of those books that you can’t put down, that makes you forget your body’s annoying need for things like sleep, that makes all other tasks in life seem dreary and completely unnecessary because, dammit, you could be reading instead.
I digress, but my point is that it was very hard to tear myself away from this particular book and it became a bit of an addiction. Let’s face it, beautiful prose is basically a Literature student’s version of substance abuse.
I’ll be focusing only on the novel today, though I may blog in the future about the film adaptation also. I’m going to choose the top 5 things I love about the novel.
The Originality – I have to admit, there has been a LOT of sci-fi ‘stop the alien invasion’ fiction around lately, but Ender’s Game has got to be one of the most creative and original concepts I’ve seen in a long time. For one, the aliens aren’t actually the main focus. Yes, they’re the driving force of the plot, but that’s all they ever are: a mysterious ‘enemy’ that must be defeated, except no one really knows why until the very end, leaving us to question the morality of it throughout most of the book.
The Detail: Card’s writing style is very easy to read and get into. He delves right into the story and constantly moves the plot along at a pretty fast pace. No time to stop and dawdle on the majesty of the universe, or waste a few pages describing the artful space chair (cough Charles Dickens cough take a hint). There’s a nice balance between dialogue, description and emotion. Enough so that we as the reader have the chance to connect with Ender and feel sympathy for him, but not so much that we start to hate him for being a whiney brat. Though I did find some of the action scenes in the battle room hard to visualise because of the whole ‘null gravity’ thing, I liked that Card didn’t try and patronise readers by over-explaining everything and instead trusted us to use our own imaginations. He’s fantastic at the whole ‘show but don’t tell’ thing, a skill which has been drilled into my head by every creative writing guide I’ve ever read.
The side-plots: I liked how the author wasn’t afraid to shift perspective from Ender to some of the other protagonists, making the plot that much more complex. General Graff, for instance, provides an interesting insight into how the bureaucracy has chosen to justify using children as military weapons. His relationship with Ender, too, can be seen as almost paternal. The other big plot line is that of Valentine and Peter: Ender’s siblings. After all, if a 10 year old military space commander is believable, then why not a 14 year old megalomaniac intent on world domination? Peter and Valentine’s little political stint makes a nice real-world contrast to all of the intergalactic conflict happening in Ender’s life, and in a way reminds us that the futuristic society that the novel is set in may not be all that different from our own.
The supporting characters: I found that every one of the supporting characters had their own distinct personality traits, and there was something to either love or hate about all of them. Sometimes, especially with the bullies like Bernard and Bonzo, it’s how they react to situations and how they are provoked. Sometimes it’s the language they use: certain slang words, a way of speaking. A lot of the time it’s through Ender’s relationship with them, most notably Alai and Bean.
Ender himself – ah. How do I even begin? Of course you have a soft spot for him. Everyone does. Even the people training him to commit genocide. Admittedly, I do have a soft spot for misunderstood clever boys (cough Sherlock cough) but Ender is a special case. Maybe because he’s always getting bullied and everyone loves an underdog. Maybe because he actually defends himself. But I think the main reason is that despite being a child prodigy, he still retains his innocence and compassion. ‘Ender’s Game’ is just as much about Ender’s humanity as it is about him being a badass military commander. He feels guilt for hurting others, but does it anyway because he knows he has to. It seems like the reluctant hero is always the most loved.
Overall, it’s a brilliant book that deals with a lot of dark themes. Honestly, it doesn’t seem like YA at all, even though it would technically be in that genre as the protagonist is only 10 years old for most of it. Somehow, Card made the entire concept of a kid in the military very believable, and while telling Ender’s story simultaneously questions the morality and ethics of warfare. Though it may be set centuries into the future, Ender’s Game relates to timeless issues affecting all of us – what makes us human? How far can we go while retaining our humanity? To destroy monsters, you must become one. I have no idea who came up with that quote, but it seems very applicable to Ender Wiggin.